Computergrafik

Bilineare Interpolation

2D Textur Interpolation | | Perspektivische Interpolation

Bi-Lineare Interpolation reduziert Aliasing:

$u = \frac{x_s-x_1}{x_2-x_1}$
$v = \frac{y_s-y_1}{y_2-y_1}$
$s = (1-v)((1-u)s_0+us_1)+v((1-u)s_2+us_3)$
WaveL1


2D Textur Interpolation | | Perspektivische Interpolation

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