Computergrafik
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Textur MipMaps
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Mipmapping vermeidet Moiree Effekte:
MIP = Multum In Parvo (viele im ganzen)
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Automatische MipMap Generierung mit der GLU:
gluBuild2DMipmaps(GL_TEXTURE_2D, // 2D texture
GL_RGB, // pixel format of texture
width,height, // texture size
GL_RGB, // pixel format of data supplied
GL_UNSIGNED_BYTE, // pixel storage type of data supplied
image); // pointer to data chunk
GL_RGB, // pixel format of texture
width,height, // texture size
GL_RGB, // pixel format of data supplied
GL_UNSIGNED_BYTE, // pixel storage type of data supplied
image); // pointer to data chunk
Effekt: Verkleinert ein gegebenes Bild um den Faktor $2^{level}$ und spezifiziert glTexImage2D(…,level,…) für den entsprechenden MipMap-Level.
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