Computergrafik

Textureinstellungen

2D Texturdaten Besonderheiten | | 2D Texturmodi

Die Interpolationsart der 2D Textur wird spezifiziert durch:

glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
filter typefilter effect
GL_LINEARbilinear interpolation
GL_NEARESTnearest neighbor (no interpolation)
GL_LINEAR_MIPMAP_LINEARbilinear interpolation with mipmapping
GL_NEAREST_MIPMAP_NEARESTnearest neighbor with mipmapping

Das Verhalten der Texturkoordinaten ausserhalb der Textur wird spezifiziert durch:

glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
coordinate mappingeffect
GL_CLAMPnearest border color is extended to outside
GL_REPEATinside color is repeated as tile pattern
TexRepClp TexRepRep


2D Texturdaten Besonderheiten | | 2D Texturmodi

Options: