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Procedural 3D Textures
← 3D Texture Example with LGL | ● | 3D Perlin Noise →
Procedural 3D Textures are defined by a procedural calculation of a continuous scalar function $f(x,y,z)$ (solid texture).
The most well-known and versatile procedural function is Perlin Noise.
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A wide variety of natural solid textures can be derived from Perlin Noise as basis function:
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