Emission Plus Absorption
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For the optical model of emission and absorption we use alpha-blending instead of the maximum blend function. Here the emission is the RGB part of the fragment colors and the absorption is equivalent to the opacity A of the fragment colors.
Emission alone (order independent):
Absorption alone (order independent):
Emission plus absorption (order dependent):
Compared to MIP (order independent):
Emission und Absorption wird durch sog. Alpha-Blending erreicht:
glEnable(GL_BLEND);
In diesem Kontext entspricht die Emission dem RGB-Kanal und die Absorption dem Alpha-Kanal der aktuellen Render-Farbe.
For more information the interested reader is referred to the Volume Rendering Lecture.
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