MedicalVisualization

Local and Global Lighting Models

VBOs | | BlinnPhong Lighting

  • Global Illumination
    • too expensive for the GPU

  • Local Illumination (aka Direct Lighting)
    • GPU calculates a local approximation of the global illumination
    • Standard model for this approximation is the so called Blinn-Phong direct lighting model


VBOs | | BlinnPhong Lighting

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