MedicalVisualization
Local and Global Lighting Models
← VBOs | ● | BlinnPhong Lighting →
- Global Illumination
- too expensive for the GPU
- Local Illumination (aka Direct Lighting)
- GPU calculates a local approximation of the global illumination
- Standard model for this approximation is the so called Blinn-Phong direct lighting model
← VBOs | ● | BlinnPhong Lighting →