MedicalVisualization

Principle of Volume Visualization

OpenGL Contouring Shader Example | | Direct Vs Indirect Methods

Volume data set = $F(i,j,k)$

Discretisation of a continuous three-dimensional physical property function $f(x,y,z)$.

Volume interpolation of the discrete funktion $F(i,j,k)$ by

trilinear (or higher-polynomial) interpolation.

Volume function = $f(u,v,w)$

piece-wise linear for each voxel

Volume visualization =

Generation of three-dimensional views of the interpolated volume function f(u,v,w).


OpenGL Contouring Shader Example | | Direct Vs Indirect Methods

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