Multimodale-Visualisierung

3D Textureinstellungen

Die Interpolationsart der gebundenen Textur wird spezifiziert durch:

glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
filter typefilter effect
GL_LINEARtrilinear interpolation
GL_NEARESTnearest neighbor (no interpolation)
GL_LINEAR_MIPMAP_LINEARtrilinear interpolation with mipmapping
GL_NEAREST_MIPMAP_NEARESTnearest neighbor with mipmapping

Das Verhalten der Texturkoordinaten ausserhalb der gebundenen Textur wird spezifiziert durch:

glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_WRAP_T,GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_WRAP_R,GL_CLAMP);
coordinate mappingmapping effect
GL_CLAMPnearest border color is extended to outside
GL_REPEATinside color is repeated as tile pattern


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