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Simulation & Rendering (S&R)
Contents:
- Real vs. Game Physics
- Physics Engines (Bullet, Havoc, Godot, Jolt)
- Collision-Detection
- Collision Proxies
- Rendering Equation
- Ray Tracing and Path Tracing
- Screen-Space Techniques
- Shadow Algorithms
- Scene-Graphs
- ECS
- Spatial Algorithms & Datastructures
- Geo-Spatial Data
- Terrain Rendering and Visualization (Clip-Maps)
- Level of Detail Algorithms
- Large-Scale Vegetation Rendering
- Particle Systems
- Atmospheric Effects & Clouds
- Water Simulation & Rendering