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Simulation & Rendering (S&R)

Contents:

  • Real vs. Game Physics
  • Physics Engines (Bullet, Havoc, Godot, Jolt)
  • Collision-Detection
  • Collision Proxies
  • Rendering Equation
  • Ray Tracing and Path Tracing
  • Screen-Space Techniques
  • Shadow Algorithms
  • Scene-Graphs
  • ECS
  • Spatial Algorithms & Datastructures
  • Geo-Spatial Data
  • Terrain Rendering and Visualization (Clip-Maps)
  • Level of Detail Algorithms
  • Large-Scale Vegetation Rendering
  • Particle Systems
  • Atmospheric Effects & Clouds
  • Water Simulation & Rendering

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