VolumeRendering
OpenGL Terminology
← OpenGL Pipeline | ● | OpenGL State →
- 3D stream processor
- graphics chip
- GPU (Graphics Processing Unit)
- 3D graphics data
- Scene, World: Composition of all objects to be rendered
- World coordinates: Common global coordinate system of all objects
- Object: Freely movable unit of the scene
- Object coordinates: Local coordinate system of a single object
- Camera coordinates: Local coordinate system of the camera
- Transformation: Mapping from one coordinate system to another one
- Primitive: smallest graphical 3D unit, that can be handled by the graphics hardware (e.g. triangle)
- Vertex: attributed corner point of a graphical primitive
- Fragment: attributed raster point of a graphical primitive
- Pixel: Picture element = colored raster point
← OpenGL Pipeline | ● | OpenGL State →