VolumeRendering
2D Texture Space
← OpenGL Texturing | ● | Texture Coordinates →
2D textures are defined as uniform rectangle in texture space.
The two texture coordinates in texture space are named s und t ($s,t\in[0,1])$.
The mapping from 2D texture space onto graphics primitives in 3D is done by attaching texture coords to the vertices.
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Texture coordinates are vertex attributes, which defined by the OpenGL command:
glTexCoord2f(s,t);
← OpenGL Texturing | ● | Texture Coordinates →