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Hilfe zu den jeweiligen OpenGL Kommandos gibt die Unix Manual Page.
> man glVertex
NAME
glVertex2d, glVertex2f, glVertex2i,
glVertex3d, glVertex3f, glVertex3i,
glVertex4d, glVertex4f, glVertex4i - specify a vertex
C SPECIFICATION
void glVertex2d( GLdouble x,
GLdouble y )
void glVertex2f( GLfloat x,
GLfloat y )
void glVertex2i( GLint x,
GLint y )
void glVertex3d( GLdouble x,
GLdouble y,
GLdouble z )
void glVertex3f( GLfloat x,
GLfloat y,
GLfloat z )
void glVertex3i( GLint x,
GLint y,
GLint z )
void glVertex4d( GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w )
void glVertex4f( GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glVertex4i( GLint x,
GLint y,
GLint z,
GLint w )
PARAMETERS
x, y, z, w
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
DESCRIPTION
glVertex commands are used within glBegin/glEnd pairs
to specify point, line, and polygon vertices. The current color,
normal, and texture coordinates are associated with
the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1.
When x, y, and z are specified, w defaults to 1.
NOTES
Invoking glVertex outside of a glBegin/glEnd pair
results in undefined behavior.
SEE ALSO
glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex,
glMaterial, glNormal, glRect, glTexCoord, glVertexPointer
Oder lass uns danach googlen!
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