MedicalVisualization
Isoflächen Beleuchtung
← Marching Tetrahedra Cases | ● | Gradient Calculation →
Shading of the iso surface according to the Blinn Phong shading model:
Note: Semi-transparent iso surfaces require a depth sort, opaque iso surfaces do not (due to occlusion test via Z-buffer)!
Live Demo plus Practice: We use the QtV3 to extract two isosurfaces of the Engine data set for the white and yellow surface respectively!
Two observations:
- We need shaded iso surfaces
- We need multiple transparent iso surfaces