VolumeRendering

3D Texturing Example

3D Texture Parameters | | 3D Texture Interpolation Nearest Neigbour

Solid Teapot - Carved in Marble:

Teapot
MarbleCube MarbleTeapot

Note: The marble texture is a so called solid texture, which is derived procedurally from a 3D noise function. With the so called 3D Perlin Noise $P(x,y,z) = \sum \frac1f noise(x,y,z)$, the procedural 3D marble function is:

$M(x,y,z) = sin(x + P(x,y,z))$

More information about Perlin Noise here.

3D Texture Parameters | | 3D Texture Interpolation Nearest Neigbour

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