VolumeRendering
3D Texturing Example
← 3D Texture Parameters | ● | 3D Texture Interpolation Nearest Neigbour →
Solid Teapot - Carved in Marble:
Note: The marble texture is a so called solid texture, which is derived procedurally from a 3D noise function. With the so called 3D Perlin Noise $P(x,y,z) = \sum \frac1f noise(x,y,z)$, the procedural 3D marble function is:
$M(x,y,z) = sin(x + P(x,y,z))$
More information about Perlin Noise here.
← 3D Texture Parameters | ● | 3D Texture Interpolation Nearest Neigbour →