Computergrafik
Polynomial Texture Maps (PTM)
← Depth Peeling | ● | Simulation Motivation →
Depicted below is an apparatus that can capture a so called Polynomial Texture Map (PTM). The PTM compresses the BRDFs of a captured texture into a couple of polynomial coefficients instead of RGB values:
Example apparatus to capture a PTM:
Beispiel: Archäologische Untersuchungen (Hieroglyphen)
Literatur:
- T. Malzbender, D. Gelb, H. Wolters. PolynomialTextureMaps. NVIDIA, SIGGRAPH ‘01, 2001.
← Depth Peeling | ● | Simulation Motivation →