Computergrafik

Soft Shadows

Perspective Shadow Maps | | Deferred Shading

The “Soft Shadows” graphics algorithm by Wolfgang Heidrich et. al. compared with the standard approach of Shadow Maps:

Other Algorithms:

  • PCSS (Percentage Close Shadow Maps)
  • CSM (Convolution Shadow Maps)
  • VSM (Variance Shadow Maps)
  • ESM (Exponential Shadow Maps)
  • SAVSM (Summed Area Variance Shadow Maps)

Problems:

  • Discretization artifacts (insufficient shadow map resolution)
  • Performance limited by fragment shader (num raster pipes)
  • Light Bleeding (through geometry that is adjacent)

Literatur:

Live-Demo: Soft Shadow Mapping (T#A10b)

Perspective Shadow Maps | | Deferred Shading

Options: